So as of yesterday's Jita run we are in the black! Corp wallet breached 4 bil, albiet briefly before I bought a month's POS fuel, but we're free and clear of what we put into this venture.
Did I mention this is an operation run by two guys? :)
I decided to consolidate PI a little bit by getting rid of Silicate Glass, Nanites and Biocells, and converting those planets over to the production of Mech Parts and Consumer Electronics, which will keep our Robotics production going full swing. I just trained up yet another PI alt, so we'll have a total of 11 characters running PI.
Before our Jita run yesterday, our B274 had opened up 38 jumps from Jita on a high sec pocket. I was able to roll the hole with the Orca and our new high sec was......ONE JUMP FROM JITA! I got everything loaded into the Orca and transported and sold as quick as I could, and quickly closed the hole again before it was noticed.
We also had two combat sites and two ore sites spawn, so I was in a hurry to get our statics secured so we could finally do a real mining op in relative peace. I got my mining ships ready to go.....when a new sig popped up.
CURSES!
So over I headed and found a K162 frigate only from a C3 with a null sec static. Sleeper wrecks were on scan, but no ships, or active POSes, cause let's face it, no one lives in null sec static wormholes. I hung out for a bit, but no one ever came to claim the wrecks on scan, so I'll never know what went down. So I came back through and put a bubble on it. Back to mining!
We hit a Common Perimeter Deposit, and it was the first time Thulium had seen asteroids of this size. I was calculating the value of each roid as we bit into it and he was really surprised. We happily chewed away with two Hulks and a Covetor while Jelloshot hauled in the Miasmos.
Until yet another sig showed up. Off we warped.
Finding the K162, it turned out to be a low sec entrance with only a 750k mass allowance. Piece of cake. Only two guys in local, one of which was probably the scanner. So I passed the Orca through twice with it's AB on, and the hole went crit. As the Orca passed back through, a HAC showed up on the outside. I was present in my Purifier stealth bomber, certainly no match for it. The Cerebrus sat around, so I warped in my Devoter fit for wormhole closing. Heading out I turned on both interdictor spheres, rendering the ship down to the mass of a small frigate. As Nyslia appeared outside, an interceptor joined the Cerebrus. But it appeared they couldn't decide what to do. I waited out the 4 minute polarization timer, jumped my bomber back inside, I turned on the battleship afterburner and jumped the Devoter..
But the critical wormhole did not close.
Crud. I'm pretty sure my math skills were adequate. Oh well, we'll see if they come in. I cloaked all my ships and waited, watching the wavering event horizon in critical mode flicker. After the Devoter's timer went off, both spheres on and jumped back, right into the waiting arms of both ships, still sitting there.
I'm not sure what these guys were really planning on doing, but I decided to jump back quick, so turned on my AB and.....30 second timer? Somehow in all my jumping, my timer calcs were off, and now my Devoter was uncloaked and under fire from a Cerebrus and an interceptor. I turned on all my armor fittings and my EHP rocketed over 100k. 25 seconds to go.
The ceptor webbed me, but the DPS they had just wasn't going to break the tank, and they barely scratched the paint. Back inside and the hole closed, so we got on with our mining.
Couple hours later and we had all the ore worth mining, and it tallied up to 250 mil in ore. I onlined a compression array, and can't wait to haul it out next Jita run!
A blog about the day to day Eve Online life of Forgotten Heathen, an industrialist, explorer, and mostly wormhole denizen.
Showing posts with label Covetor. Show all posts
Showing posts with label Covetor. Show all posts
Tuesday, October 28, 2014
Monday, August 15, 2011
Revenge of the Cov Ops
Here lately I've found little time to play Eve, real life does indeed come first. But a few things happened before I started logging in less.
The day after our wormhole acquisition, I logged in and hit DSCAN, as I habitually do. To my surprise, a number of wrecks and three Drakes appeared on scan! This did not make me happy, so I hopped in my stealth bomber to go check out what was going on.
I quickly found them running a combat site, and they seemed to be fairly standard Drakes, and exhibited all the signs of being run by a single person behind the curtain. I decided to find out where they came from, and rapidly found an incoming K162. It was guarded by a Brutix, and a character I had met before, Gillopi. I believe he was part of this post, an attempt to bait me onto my B274 and jump in numerous battleships, but a large mobile warp disruptor I had anchored ruined those plans.
So he had surely seen my probes looking for his hole, but he didn't react at all to it, and his alts continued to run sites. Unfortunately, I didn't have the kind of firepower at my disposal in this hole to take care of a trio of Drakes. I could, however, gank a salvaging ship when it showed up.
As Chessur has pointed out in his stealth bomber blog, leaving a salvaging ship unescorted is a bad idea. Even worse is when you've seen probes on scan. Ever MORE worse is when my corpmates started arriving, and their ships were appearing on their DSCAN. By the time the Noctis did finally show up, as I knew it would, I had two Dominixes, a Harbinger, a Devoter, and my Purifier. I felt like I had enough to challenge them, especially now that I was sure they were all being run by, at the most, two people.
So I stalked the Noctis, trying to get into point range, and missed it on a couple combat sites, knowing it was just doing our work for us. For the first few sites, no combat ships showed up to support the Noctis, til the third site, when I decided to pounce, and right before I uncloaked, the Brutix warped into the site.
It was strange timing, to be sure. The Noctis left the last three wrecks and warped out. I have no idea if one of my comrade's ship finally spooked it, or there was a disturbance in the Force. I'll never know. But they didn't listen to that ESP like they should have. I found it salvaging a radar site.
The fleet was ready so I crept in, called for the warp in on me, and uncloaked and pointed the Noctis.
80 kilometers off, one of the Drakes sat, unable to do anything to me at range. I fired off my torpedos and had the Noctis in half armor when the Brutix showed up. I turned and burned, unwilling to sacrifice the bomber with my fleet already showing up within seconds. My fleet landed and the Noctis exploded. Unfortunately I was out of point range of the Brutix as our two Domis tore into it with Ogres and Hammerheads, as the Devoter got stuck on some POS module, and arrived late to the party. *Mental note, assemble fleet at POS away from all modules before calling for a warp-in....* I also neglected to remember one of the Domis flown by me had a Warp Disruptor on it. Oops.
The Brutix warped away and so did the Drake. I gang warped the squad to the K162, and all three Drakes jumped ahead of us. I jumped through on the SB to try to point one, but all three had warped quickly away before my fleet showed up. So we sat on the WH contemplating what to do, as we were not going to charge across what looked to be not their system, when a Nemesis uncloaked and jumped.
My entire fleet followed.
I was already sitting on the other side in my Purifier, and I hit my MWD and uncloaked as he did, getting the point and stopping his cloak from going up.
I don't think he even got a torpedo off.
And with the Devoter there this time, the pilot had no chance for his escape pod to escape.
Karma is a bitch of a mistress.
So we cleaned up the system, unfortunately losing a good number of wrecks to the time we had to spend going to buy a Noctis and fitting it, and then closing the open wormholes. A little while later we were up 100 mil and two more kills on the board.
We managed to take care of the ABCs in one grav site, the Average Frontier Deposit, which we despise, and most of the AB on a second. I bought the modules and items needed for producing Hulks, and set one in the oven.
Next day, I logged in to find Freethinker Zun telling me both the grav sites we had previously been working on had vanished. With a sinking feeling, I started to scan. I was pretty sure what had happened, as I had in fact done it before to some other invaders who decided they would live in what was our home. Four out of the six grav sites that were there the day before were now gone. The former owners cov ops had been hanging around, and obviously had been sowing its mischief. The two remaining grav sites had actually spawned after we had seen the cov ops last, so we hope they are safe.
Nothing else to be done, except to try to catch the bastard if we see him, but catching cov ops ships is very hard. I hope he has already grown tired of the game, as he can see we are not going to pick up shop and leave just due to a few missing sites.
The day after our wormhole acquisition, I logged in and hit DSCAN, as I habitually do. To my surprise, a number of wrecks and three Drakes appeared on scan! This did not make me happy, so I hopped in my stealth bomber to go check out what was going on.
I quickly found them running a combat site, and they seemed to be fairly standard Drakes, and exhibited all the signs of being run by a single person behind the curtain. I decided to find out where they came from, and rapidly found an incoming K162. It was guarded by a Brutix, and a character I had met before, Gillopi. I believe he was part of this post, an attempt to bait me onto my B274 and jump in numerous battleships, but a large mobile warp disruptor I had anchored ruined those plans.
So he had surely seen my probes looking for his hole, but he didn't react at all to it, and his alts continued to run sites. Unfortunately, I didn't have the kind of firepower at my disposal in this hole to take care of a trio of Drakes. I could, however, gank a salvaging ship when it showed up.
As Chessur has pointed out in his stealth bomber blog, leaving a salvaging ship unescorted is a bad idea. Even worse is when you've seen probes on scan. Ever MORE worse is when my corpmates started arriving, and their ships were appearing on their DSCAN. By the time the Noctis did finally show up, as I knew it would, I had two Dominixes, a Harbinger, a Devoter, and my Purifier. I felt like I had enough to challenge them, especially now that I was sure they were all being run by, at the most, two people.
So I stalked the Noctis, trying to get into point range, and missed it on a couple combat sites, knowing it was just doing our work for us. For the first few sites, no combat ships showed up to support the Noctis, til the third site, when I decided to pounce, and right before I uncloaked, the Brutix warped into the site.
It was strange timing, to be sure. The Noctis left the last three wrecks and warped out. I have no idea if one of my comrade's ship finally spooked it, or there was a disturbance in the Force. I'll never know. But they didn't listen to that ESP like they should have. I found it salvaging a radar site.
The fleet was ready so I crept in, called for the warp in on me, and uncloaked and pointed the Noctis.
80 kilometers off, one of the Drakes sat, unable to do anything to me at range. I fired off my torpedos and had the Noctis in half armor when the Brutix showed up. I turned and burned, unwilling to sacrifice the bomber with my fleet already showing up within seconds. My fleet landed and the Noctis exploded. Unfortunately I was out of point range of the Brutix as our two Domis tore into it with Ogres and Hammerheads, as the Devoter got stuck on some POS module, and arrived late to the party. *Mental note, assemble fleet at POS away from all modules before calling for a warp-in....* I also neglected to remember one of the Domis flown by me had a Warp Disruptor on it. Oops.
The Brutix warped away and so did the Drake. I gang warped the squad to the K162, and all three Drakes jumped ahead of us. I jumped through on the SB to try to point one, but all three had warped quickly away before my fleet showed up. So we sat on the WH contemplating what to do, as we were not going to charge across what looked to be not their system, when a Nemesis uncloaked and jumped.
My entire fleet followed.
I was already sitting on the other side in my Purifier, and I hit my MWD and uncloaked as he did, getting the point and stopping his cloak from going up.
I don't think he even got a torpedo off.
And with the Devoter there this time, the pilot had no chance for his escape pod to escape.
Karma is a bitch of a mistress.
So we cleaned up the system, unfortunately losing a good number of wrecks to the time we had to spend going to buy a Noctis and fitting it, and then closing the open wormholes. A little while later we were up 100 mil and two more kills on the board.
We managed to take care of the ABCs in one grav site, the Average Frontier Deposit, which we despise, and most of the AB on a second. I bought the modules and items needed for producing Hulks, and set one in the oven.
Next day, I logged in to find Freethinker Zun telling me both the grav sites we had previously been working on had vanished. With a sinking feeling, I started to scan. I was pretty sure what had happened, as I had in fact done it before to some other invaders who decided they would live in what was our home. Four out of the six grav sites that were there the day before were now gone. The former owners cov ops had been hanging around, and obviously had been sowing its mischief. The two remaining grav sites had actually spawned after we had seen the cov ops last, so we hope they are safe.
Nothing else to be done, except to try to catch the bastard if we see him, but catching cov ops ships is very hard. I hope he has already grown tired of the game, as he can see we are not going to pick up shop and leave just due to a few missing sites.
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Wednesday, July 13, 2011
Wormhole Topic of the Week: Mining Fleet Setups!
As I gaze out my Hulk's bridge windows, I see a vast mining fleet destroying a millenia old crokite asteroid. What sights has this old rock been privy to? What battles have been fought near it, or even over it? If only rocks could talk.
But they can't, so I chuckle as the plethora of mining lasers break it apart into manageable sizes for my haulers to take back to the station deep inside my wormhole, all while I check Jita prices on my screen and mentally count my incoming isk.
So, while my Rorqual compresses and packages our various ores for shipment to high sec, let's talk about my mining fleet setups. I'd love for you all to leave comments about how and why you do things while mining.
To start with, I add my boosting ship to Wing Commander, either the Orca when the number of hulks and retrievers do not warrant the use of the Industrial Module on the Rorqual, or in the Rorqual when most of our members are on and mining with us.
Squad Commander has to have Leadership 5 so that they can boost the large numbers of Hulks that are on with the Rorqual. The Commander also has to not be an alt, as they are in charge of warping the fleet away at the slightest sign of danger. All fleet members are also directed to make a Recall Drones macro so that they can quickly attempt to call their drones back in the event of an emergency warp-out. If drones are left, so be it, the ships are far more important, and I'll bet some people have lost them attempting to let their drones get back aboard.
Each of our corporation hulks is outfitted the same. Three Strip Miner ones in the highs, Mining Laser Upgrade IIs in the lows, a Small Shield Booster II and an Invul II Booster in the mids along with a Cap Recharger. We fly with Low Friction Nozzle Rigs and Mining Drone Augmentor Rigs, for aligning speed and mining yield improvements.
Why Strip Miner 1s, you ask? I covered it in an old post, but I'll restate why I use them: Convenience. Every thing you need trucked into the wormhole is another piece of weight on the transport coming back in. Mining crystals do actually weigh a good bit, especially when you get a bunch stacked together. A fleet really going after gravimetric sites can burn through crystals at an astonishing rate. And if you want T2 crystals, those are an added expense and huge addition in training time. I decided that training Refining Eff V on all my characters was just too long of an investment to get those T2 ABC crystals.
The other reason has to do with those of us that mine with multiple accounts, but still lies under the convenience line. When a crystal breaks, you have to figure out which client it broke on. And then what do you do to get another crystal? Is your Orca in field with a load of them? Is your hulk going home to get more crystals? What happens when you need to switch to a different roid type? Yep, you've got to swap out all your crystals. And since all the ores except mercoxit are present, that's alot of crystals on standby, especially when you're fielding 10+ hulks.
Of course, I might find the time to get all these characters to Ref Eff V, and I might just start being anal about mining yields again. Maybe then I'll deem the expense of crystals to be worth the time saved. But right now, I'd rather it all be more convenient.
So you've got your booster, who should be sitting quietly doing something either afk or anything not involving warping, at the POS. You've got your haulers, either Iteron Vs, or Impels, or even transport fit Orcas. Whatever your choice of haulers, they should be quickly shuttling that ore back to the POS as quick as they can warp back and forth.
So you've got the operation going, but is it safe? Of course, in wormholes, your operations are never safe. An incoming K162 can spill nullsec PvP fleets onto your unsuspecting mining gang in 30 seconds or less. So you need someone to scan the whole wormhole down, every signature, and identify everything before you get started. Extra wormholes you don't know about can spell the death of all of you or even your POS, if you can't get back in.
I don't mine unless I have only two wormhole sigs in my system, which will be my known statics, and only if I know they are closed. At the least, an open wormhole will have to be crit and have a large mobile warp disruptor sitting on it, and at best, having someone in a cloaked ship sitting there to listen for wormhole activation.
After it's all scanned down and you are 100% sure there aren't any nasty visitors poking around, assume that there are. Designate a couple people as the DSCAN hitters. They need to have probes on their Overview settings, everyone already does have them cause you're in a wormhole, right? And they need to be hitting DSCAN as much as possible. Like as much as the game will let them hit it. This means they should be your lone miners, with no alts. You can't rely on the haulers, they are passing through too much of the system and may miss what goes on next to you while they are more than 14 AU from you. So it has to be one of your solo miners, banging away on DSCAN, because YOUR LIFE DEPENDS ON IT!
If you don't believe me, you can reference my old post whereupon I lost three hulks, a Covetor, and all four pods.
Your hauler choice depends on how many mining vessels you have going at the field. If you have four or five, an Iteron V or an Impel, or your Deep Space Transport of choice for the 38k cargo space. Your hauler should neve hang out in the field, and should either be continually making hte back and forth trip to your X-Large Ship Assembly Array and the field, or waiting til there's a full can in the field.
I have been using our Orca to haul lately, and I know I cautioned against it before. I still caution against it. Unless you have multiple people hitting their DSCANs and enough mining ships crushing roids to start stacking up cans your hauler can't handle, then you shouldn't use an Orca. I have mine warp stabbed and a cloak.
I've been reading a certain stealth bomber blog lately and the pilot, Chessur, looks down upon wormhole denizens who jetcan mine. In this, I tend to agree, especially after reading his stories of popping the cans of miners after he's killed them. So I'm going to adjust my hauling capacity from now on to make sure I'm not stacking up cans, as I have done in the past. Hence one of the reason I've began using my hauling Orca in the field with us. If you don't have a hauler that can keep your cans empty, it's probably not a good idea to be mining in a wormhole at all.
The risk of losing both your ship and what you've mined are too great.
A note to close out this post. If you haven't heard the latest forum flame going on, it has come to light that there has been talk of taking the ABC ores out of wormholes. Whether this is true or not, I advise you all to weigh in on the discussion at this forum post about it. You can find my opinions on it there.
But they can't, so I chuckle as the plethora of mining lasers break it apart into manageable sizes for my haulers to take back to the station deep inside my wormhole, all while I check Jita prices on my screen and mentally count my incoming isk.
So, while my Rorqual compresses and packages our various ores for shipment to high sec, let's talk about my mining fleet setups. I'd love for you all to leave comments about how and why you do things while mining.
To start with, I add my boosting ship to Wing Commander, either the Orca when the number of hulks and retrievers do not warrant the use of the Industrial Module on the Rorqual, or in the Rorqual when most of our members are on and mining with us.
Squad Commander has to have Leadership 5 so that they can boost the large numbers of Hulks that are on with the Rorqual. The Commander also has to not be an alt, as they are in charge of warping the fleet away at the slightest sign of danger. All fleet members are also directed to make a Recall Drones macro so that they can quickly attempt to call their drones back in the event of an emergency warp-out. If drones are left, so be it, the ships are far more important, and I'll bet some people have lost them attempting to let their drones get back aboard.
Each of our corporation hulks is outfitted the same. Three Strip Miner ones in the highs, Mining Laser Upgrade IIs in the lows, a Small Shield Booster II and an Invul II Booster in the mids along with a Cap Recharger. We fly with Low Friction Nozzle Rigs and Mining Drone Augmentor Rigs, for aligning speed and mining yield improvements.
Why Strip Miner 1s, you ask? I covered it in an old post, but I'll restate why I use them: Convenience. Every thing you need trucked into the wormhole is another piece of weight on the transport coming back in. Mining crystals do actually weigh a good bit, especially when you get a bunch stacked together. A fleet really going after gravimetric sites can burn through crystals at an astonishing rate. And if you want T2 crystals, those are an added expense and huge addition in training time. I decided that training Refining Eff V on all my characters was just too long of an investment to get those T2 ABC crystals.
The other reason has to do with those of us that mine with multiple accounts, but still lies under the convenience line. When a crystal breaks, you have to figure out which client it broke on. And then what do you do to get another crystal? Is your Orca in field with a load of them? Is your hulk going home to get more crystals? What happens when you need to switch to a different roid type? Yep, you've got to swap out all your crystals. And since all the ores except mercoxit are present, that's alot of crystals on standby, especially when you're fielding 10+ hulks.
Of course, I might find the time to get all these characters to Ref Eff V, and I might just start being anal about mining yields again. Maybe then I'll deem the expense of crystals to be worth the time saved. But right now, I'd rather it all be more convenient.
So you've got your booster, who should be sitting quietly doing something either afk or anything not involving warping, at the POS. You've got your haulers, either Iteron Vs, or Impels, or even transport fit Orcas. Whatever your choice of haulers, they should be quickly shuttling that ore back to the POS as quick as they can warp back and forth.
So you've got the operation going, but is it safe? Of course, in wormholes, your operations are never safe. An incoming K162 can spill nullsec PvP fleets onto your unsuspecting mining gang in 30 seconds or less. So you need someone to scan the whole wormhole down, every signature, and identify everything before you get started. Extra wormholes you don't know about can spell the death of all of you or even your POS, if you can't get back in.
I don't mine unless I have only two wormhole sigs in my system, which will be my known statics, and only if I know they are closed. At the least, an open wormhole will have to be crit and have a large mobile warp disruptor sitting on it, and at best, having someone in a cloaked ship sitting there to listen for wormhole activation.
After it's all scanned down and you are 100% sure there aren't any nasty visitors poking around, assume that there are. Designate a couple people as the DSCAN hitters. They need to have probes on their Overview settings, everyone already does have them cause you're in a wormhole, right? And they need to be hitting DSCAN as much as possible. Like as much as the game will let them hit it. This means they should be your lone miners, with no alts. You can't rely on the haulers, they are passing through too much of the system and may miss what goes on next to you while they are more than 14 AU from you. So it has to be one of your solo miners, banging away on DSCAN, because YOUR LIFE DEPENDS ON IT!
If you don't believe me, you can reference my old post whereupon I lost three hulks, a Covetor, and all four pods.
Your hauler choice depends on how many mining vessels you have going at the field. If you have four or five, an Iteron V or an Impel, or your Deep Space Transport of choice for the 38k cargo space. Your hauler should neve hang out in the field, and should either be continually making hte back and forth trip to your X-Large Ship Assembly Array and the field, or waiting til there's a full can in the field.
I have been using our Orca to haul lately, and I know I cautioned against it before. I still caution against it. Unless you have multiple people hitting their DSCANs and enough mining ships crushing roids to start stacking up cans your hauler can't handle, then you shouldn't use an Orca. I have mine warp stabbed and a cloak.
I've been reading a certain stealth bomber blog lately and the pilot, Chessur, looks down upon wormhole denizens who jetcan mine. In this, I tend to agree, especially after reading his stories of popping the cans of miners after he's killed them. So I'm going to adjust my hauling capacity from now on to make sure I'm not stacking up cans, as I have done in the past. Hence one of the reason I've began using my hauling Orca in the field with us. If you don't have a hauler that can keep your cans empty, it's probably not a good idea to be mining in a wormhole at all.
The risk of losing both your ship and what you've mined are too great.
A note to close out this post. If you haven't heard the latest forum flame going on, it has come to light that there has been talk of taking the ABC ores out of wormholes. Whether this is true or not, I advise you all to weigh in on the discussion at this forum post about it. You can find my opinions on it there.
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Tuesday, August 3, 2010
Isolated Core Deposit Take Two
So, after doing some testing, it looks like a Class 1 Isolated Core Deposit hits for 500 damage. And that the damage is EM based.
So, I rigged my Covetor with two medium CCCs, a Small Armor Repairer, and a Cap Recharger II. I'm fairly inexperienced with the Covetor, as a sensible miner I bypassed it and went straight to the Hulk. Now, unwilling to strand a hulk in a Class 1 atm, I'm stuck with the Covetor.
So.....the cap on the Covetor.....is useless. You can't even run three Modulated Strip Miner IIs. Wtf. I can perma run the Small armor repper fine, but the three strip miners wastes the cap.
And fitting the retriever out to tank is pretty pointless. Taking off both cargo expanders, which you need to not overfill your hold every time your lasers cycle, you can't sustain cap at all, even with some CCC rigs.
I guess I'll screw around with EFT, I must admit I'm not very good at coming up with fits, but it looks like I may not get to mine this, my only site atm.
So, I rigged my Covetor with two medium CCCs, a Small Armor Repairer, and a Cap Recharger II. I'm fairly inexperienced with the Covetor, as a sensible miner I bypassed it and went straight to the Hulk. Now, unwilling to strand a hulk in a Class 1 atm, I'm stuck with the Covetor.
So.....the cap on the Covetor.....is useless. You can't even run three Modulated Strip Miner IIs. Wtf. I can perma run the Small armor repper fine, but the three strip miners wastes the cap.
And fitting the retriever out to tank is pretty pointless. Taking off both cargo expanders, which you need to not overfill your hold every time your lasers cycle, you can't sustain cap at all, even with some CCC rigs.
I guess I'll screw around with EFT, I must admit I'm not very good at coming up with fits, but it looks like I may not get to mine this, my only site atm.
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